iMeet

  • Client:- iMeet
  • Agency:- MUH·TAY·ZIK | HOF·FER
  • Role:- Tech Lead / Technical Consultant

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iMeet revolutionises conference calls, by putting a face, to a name – blankly staring at the speakerphone is now a thing of the past.
unit9 collaborated on this project by working on the front end of this new tool, establishing the information architecture and designing the user interface. We then used an iterative series of creative prototypes to streamline the collaboration with MUH·TAY·ZIK | HOF·FER and the development team at PGI to help realise this revolutionary new tool for sharing ideas.

iMeet, in its various phases, ran for more than a year in production. unit9 handled the design, iMeet’s own team handled the development. I was there to bridge the gap. One of my roles was to make sure the assets being delivered to the developers were of a high enough standard for an external team to work on.

The conference room is based around the idea of cubes representing each member of the room. It was of the utmost importance that the Flash front-end should not detract from the speed of the conferencing software. However the design called for cubes moving around in a 3D space. Using a full 3D engine would have been too costly in terms of performance, so I was tasked with providing the solution before the development team had begun their work. I took an earlier piece of work that I had done built a custom 3D engine around it that worked only for the cubes. I then added a reflection engine and a shadow manager into the mix and the cubes were ready with the minimum footprint. This also helped the Interactive Director, Robert Bader to visualize the movements of the cubes for their different positions before the development team had started.